Add right/wrong marking with steal mechanism and question stats
Adds Correct/Wrong buttons to admin panel that track question answer stats across games and implement a steal system where the next team gets one chance to answer if the first team is wrong. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -19,7 +19,8 @@ def get_game_state(game):
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'is_active': game.is_active,
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'teams': [team.to_dict() for team in game.teams],
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'current_turn_team_id': game.current_turn_team_id,
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'current_turn_team_name': game.current_turn_team.name if game.current_turn_team else None
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'current_turn_team_name': game.current_turn_team.name if game.current_turn_team else None,
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'steal_active': game.steal_active
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}
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if current_question:
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@@ -49,6 +50,7 @@ def start_game(game, socketio_instance):
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game.is_active = True
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game.current_question_index = 0
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game.steal_active = False
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# Set initial turn to the first team (by ID order)
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ordered_teams = get_ordered_teams(game)
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@@ -83,8 +85,10 @@ def next_question(game, socketio_instance):
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"""Move to next question"""
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if game.current_question_index < len(game.game_questions) - 1:
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game.current_question_index += 1
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game.steal_active = False
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db.session.commit()
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broadcast_question_change(game, socketio_instance)
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broadcast_steal_state(game, socketio_instance)
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return True
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return False
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@@ -93,8 +97,10 @@ def previous_question(game, socketio_instance):
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"""Move to previous question"""
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if game.current_question_index > 0:
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game.current_question_index -= 1
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game.steal_active = False
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db.session.commit()
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broadcast_question_change(game, socketio_instance)
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broadcast_steal_state(game, socketio_instance)
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return True
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return False
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@@ -254,6 +260,7 @@ def restart_game(game, socketio_instance):
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game.is_active = False
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game.current_question_index = 0
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game.current_turn_team_id = None # Reset turn
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game.steal_active = False
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# Reset phone-a-friend lifelines for all teams
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for team in game.teams:
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@@ -365,6 +372,76 @@ def advance_turn(game, socketio_instance):
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return next_team
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def mark_correct(game, socketio_instance):
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"""Mark the current question as answered correctly by the current turn team.
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Awards 1 point, increments question stats, resets steal state."""
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current_question = game.get_current_question()
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if not current_question:
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return None
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team = game.current_turn_team
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if not team:
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return None
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# Increment question stats
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current_question.times_correct += 1
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# Reset steal state
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game.steal_active = False
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db.session.commit()
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# Award 1 point
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award_points(game, team, 1, socketio_instance)
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# Broadcast steal state reset
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broadcast_steal_state(game, socketio_instance)
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return team
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def mark_wrong(game, socketio_instance):
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"""Mark the current question as answered incorrectly.
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If steal not active: enters steal mode, advances turn.
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If steal active: both teams failed, resets steal."""
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current_question = game.get_current_question()
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if not current_question:
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return {'steal_active': False, 'both_failed': True}
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# Increment question stats
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current_question.times_incorrect += 1
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if not game.steal_active:
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# First wrong answer - enter steal mode, advance turn
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game.steal_active = True
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db.session.commit()
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advance_turn(game, socketio_instance)
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broadcast_steal_state(game, socketio_instance)
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return {'steal_active': True, 'both_failed': False}
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else:
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# Second wrong answer - both teams failed
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game.steal_active = False
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db.session.commit()
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broadcast_steal_state(game, socketio_instance)
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return {'steal_active': False, 'both_failed': True}
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def broadcast_steal_state(game, socketio_instance):
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"""Broadcast steal state to all connected clients"""
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steal_data = {
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'steal_active': game.steal_active,
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'current_turn_team_id': game.current_turn_team_id,
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'current_turn_team_name': game.current_turn_team.name if game.current_turn_team else None,
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}
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socketio_instance.emit('steal_state_changed', steal_data, room=f'game_{game.id}_contestant')
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socketio_instance.emit('steal_state_changed', steal_data, room=f'game_{game.id}_admin')
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def broadcast_turn_change(game, socketio_instance):
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"""Broadcast turn change to all connected clients"""
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ordered_teams = get_ordered_teams(game)
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